AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. Edit to link to my cut/paste. Battleship Designs. DD and Naval Bomber spam. Atari774. 1. Specialized destroyers and naval bombers should do the trick. have 10k planes in 1939. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. The way naval hit probabilities work in hoi4, it's a reasonable concept. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. But if capitals aren't in the mix the torpedo cruisers go down hard every time. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. HoI4 Dev Diary - Ship Designer. Question about the Naval Meta . Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). 4. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. If air isn't an issue then it's between all main guns and dual torpedoes. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. Torpedo cruiser. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. 2 inch Mortar. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Convert back to Template 1 once your production issues are resolved. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Created by The WarSimmer. Finally, use destroyers for your torpedo attackers. 10 "Barbarossa" and the No Step Back expansion. 3 comments. It's probably not the most effective, but it works in a pinch. I don't get supremacy and neither win naval battles to weaken the enemy. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. Business, Economics, and Finance. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. Light cruisers can fill the role of destroyers or that of heavy cruisers. 1. If you’d rather use a more effective destroyer, that’s fine - it just means either that. could be. How you get there is up to you (I use surface strike fleets, in the first meta). ago. Discord! me on Patreon! me on Twitter:. Go to hoi4 r/hoi4 • by. Go to hoi4 r/hoi4 • by. However, if you run into carriers, they will wreck capitals no matter what. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. Creating a task force composition will also activate automatic reinforcements. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. -Sub spam + naval raiding. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Against the AI, no. And take of those mods. There are essentially two metas. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. SP AA and Tank Destroyers have less soft attack. Vanilla HOI4 doesn't work. Jump to latest Follow Reply. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Focus on bombing enemy ships, and plan naval invasions. Target cost 5200-5300. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. Wiki Beginner Guide. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. 016. -Torpedoes aren't affected by combat rows (see next part). Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. EpicSos • 4 yr. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. There are essentially two metas. Using. Also flanking and encirclement. To add modified equipment: Create a equipment variant. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. and since heavy cruisers are cheaper than. - When your fleet meets and enemy fleet they begin a naval battle. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Destroyer spam is the old meta. III & ML 4. Their role is just to spread damage around, so that nothing gets sunk. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. They'll do the bulk of your ship damage for the first year or so. Win. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). I think battleships better than heavy cruisers. If you cannot afford to build BBs to counter enemy. this plus your starting battleships completely ruins ai. Also use some heavy cruisers built to kill screens too. Swap two SPAA in for one tank out. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Operating in squadrons of 6 on convoy escort. More speed and lower visibility is always good. Maybe tanks can help too idk. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. Light Attack Destroyer Spam. Never miss a thing. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. You can change the icon of each ship class in the ship designer, if desired. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. They will then just spam the Zero for use on land and on carriers. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Also, investing in naval aviation might be worth it for extra anti ship. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. You should aim for a total of at least 4-5 destroyers per cruiser. Hoi4 Wiki. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. Archived post. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. any tactic will defeat AI. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. 404 5. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. You can never go wrong with torpedos and it always is a good idea to build screen with a. r/hoi4. They can cover more ground, do better encirclements and they have less supply issues. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. r/hoi4 • Need help Knocking out the china. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Nah, not useless. View community ranking In the Top 1% of largest communities on Reddit. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. Which can be sometimes the case because of the longer range of the tactical bombers. Unless a patch was released since then to now, then it isn't fixed. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Suffice to say. ProcessTruster • 6 yr. Air Roach is generally considered stronger. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. But. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. , you can bump that number up to ~30. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. This video gives a basic explanation of destroyers, their possible applications & relevant templates. ago. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. Barbarossa and No Step Back. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. A. 6, which is barely enough. Destroyer Class: All-Around Destroyer. Front 1. infantry for organization 17w. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Build and spam only battlecruisers and destroyers. r/hoi4. May 28, 2010 15. paradoxwikis. Think of it like a car's fuel economy. I & ML 3 inch mortar. The advice given seems to be the current standard. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Light Engine II. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Theyre extremely niche to be frank. The attention this task entails obviously depends on which country the player is controlling. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. That makes planes far more important than infantry. Once there are no screens left the light guns are allowed to target the heavy ships. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. ago. Anti-Air II. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. but for making screens, use something with light attack. 792 votes, 42 comments. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Nothing overpowered, but a respectable amount nonetheless. Have scout task forces of 2 scout cruisers + 6 destroyers. Those will hunt down the submarine in no time. Capitulate a major with a fleet. Report. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. You are not detecting subs better with tactical bombers. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. The first is to give the tank high soft attack, but very low hard attack and piercing. Building a tank destroyer division is something that may work as well. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. This thread is archived. Set them to convoy hunt. Go to hoi4 r/hoi4. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. You have to research that variant after researching the basic tank chassis. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. In this video I look over the potential new naval meta. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. Try to dominate Dutch trade. 6x. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. They just released their update to be compatible with BBA. Target cost is in the 10-12k range. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. Mid 1. Air defence. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Sort by: Open comment sort options. Yeah, the Wikipedia hasn't been updated since 1. Subs can play a lot of different roles and the fleet size depends on what you aim for. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. I'd say they are just fine. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. Maybe AA to help vs bombers. Please remember this video is not the be all end all, a. I decided to test out what anti air does exactly for a ship. Win. Tank Destroyer. All navies in HOI4 start with navies with almost no AA defenses. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Secret Master Covert Mastermind. It's a luxury problem but it can save a lot of unnecessary work, though. If they hit 0 manpower before you you win. I’ve seen Das Boot and it doesn’t take much to take them out of commission. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. The counter to carrier spam is spamming more carriers than the enemy. Colosso95. BETA SGp - Save Game Parser - extracts statistics from SGc. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. E. 1. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Specialized destroyers and naval bombers should do the trick. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Never miss a thing. 25 and 37. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). But you desperately want the Armor. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. and lost the Fuso to the USN destroyer screen. For fast encirclement use medium with a lof of soft attacks. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). 42 Badges. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. You pair this with patrols. 2. The backbone of any strike force is the battleship. Most of the times it's just not worth it to make a good navy for sp. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Light Cruiser Spam. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. If you want to hunt surface fleets, you ll need at least 30 subs i would say. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. But you can just spam light attack on light cruiser. Go to hoi4 r/hoi4. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Jun 20, 2020 @ 3:05am Originally. For single player you just steal others countries navies. Cold War: Iron Curtain is supported and in active development. 43. and just spam subs and maybe destroyers to get naval superiority. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. netherdraku • 4 yr. 366K subscribers in the hoi4 community. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. 2. 1% of largest communities on Reddit. the reason you build light cruisers as any naval power (uk. No one should ever make destroyers - they're absolutely worthless. its a 40 width divisions filled with. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. Start Building heavy TDs but dont use them yet. The combination of speed and visibility make your ships much more difficult to hit. Testing anti air. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Submarine Hull: 0. As we all know ships in Hoi4 have been completely changed the old. Heavy tanks can mount the same cannons AND they have more breakthrough. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Reply reply. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. Lots and lots of mines. View community ranking In the Top 1% of largest communities on Reddit. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. Yesterday, I tested a few things. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. variants) that can be produced by dockyards. Destroyers with mines and anti sub launchers are relatively cheap. l to ensure that your capitals are effectively screened. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Used for balance. a tragedy that will halt Japan for the rest of the game. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. Boost fascism in the USA. it's light cruisers that destroy screens a. 1. These are definitely used in conjunction with. Interception detection). Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Keep the roaches cheap. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Kill everything. "Forget all your naval options and spam submarines" - Sun Tzu. Cruiser Hull: 2. " Upgrade the things you want to upgrade and save it. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4.